

ABOUT US
Table 9 is primarily comprised of two developers - a duo of brothers, both formerly in the "big studio" game development industry in Silicon Valley, working predominantly on the former MMORPG Marvel Heroes Omega. After hard times fell upon the studio (and the industry as a whole), they decided to pursue developing games of their own.

Edan Uccetta
Developer
The latest member of Table 9's core development team. Edan brings a fresh new perspective and has taken over much of the day to day implementation.
Lindsay Zugelder
Art Support
Freelancer Lindsay provides art support for our upcoming project with her beautiful and vibrant style.
Matt Hubel
Art Support
Freelancer Matt handles many of our concept and 2D art asset needs, and does so with style.
Nick Mastroianni
Audio Support
Freelancer Nick brings his mastery of audio to Sumo, making every hit, bump, and ability sound fantastic.

Dan May
Developer
Dan handles primarily game audio, environment art, build management, QA, design, and some miscellaneous art tasks.

Renaud Ternynck
UI/UX Expert
Contract UI Artist / UX Designer Renaud is a blessing to have on the team. A veteran of the industry who we'd be truly lost without!
David Nayda
Art Support
AKA 'FreshBone', David started working with us on the free fan project Downfall and we loved his work so much, we had to have some in our up and coming project.
Jayna Pavlin
Modelling Support
Freelancer Jayna brings our characters and environments to life with her incredible 3D modelling work.

Roguelike Strategy and Team Autobattler blended together in a harmonious experience. Draft your team, gear them out, and form up the ultimate force to take on the champions of the Grand Tournament.
Unlock new features, characters, units, and more with the Mastery system, increasing the game's mechanics and complexity at your own pace!
Our first learning project, a small physics-based Party Game for up to 4 players.

A free full-fledged expansion mod for the MegaCrit hit strategy game, Slay the Spire.