ABOUT US

Table 9 is primarily comprised of two developers - a duo of brothers, both formerly in the "big studio" game development industry in Silicon Valley, working predominantly on the former MMORPG Marvel Heroes Omega.  After hard times fell upon the studio (and the industry as a whole), they decided to pursue developing games of their own.

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Mike May

Developer

Mike handles most of the game implementation, high-level design, marketing, community and team management, and visual effects.

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Edan Uccetta

Developer

The latest member of Table 9's core development team. Edan brings a fresh new perspective and has taken over much of the day to day implementation.

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Lindsay Zugelder

Art Support

Freelancer Lindsay provides art support for our upcoming project with her beautiful and vibrant style.

https://www.artstation.com/lzarts

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Matt Hubel

Art Support

Freelancer Matt handles many of our concept and 2D art asset needs, and does so with style.

www.matthubelart.com

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Nick Mastroianni

Audio Support

Freelancer Nick brings his mastery of audio to Sumo, making every hit, bump, and ability sound fantastic.

www.nickmaudio.com

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Dan May

Developer

Dan handles primarily game audio, environment art, build management, QA, design, and some miscellaneous art tasks.

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Renaud Ternynck

UI/UX Expert

Contract UI Artist / UX Designer Renaud is a blessing to have on the team.  A veteran of the industry who we'd be truly lost without!

https://www.renaud-ui.com/

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David Nayda

Art Support

AKA 'FreshBone', David started working with us on the free fan project Downfall and we loved his work so much, we had to have some in our up and coming project.

https://www.artstation.com/freshboneart

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Jayna Pavlin

Modelling Support

Freelancer Jayna brings our characters and environments to life with her incredible 3D modelling work.

www.JaynaPavlin.com

CONTACT US

  • Facebook
  • Twitter
  • YouTube
  • Facebook (Sumo Game)

Thanks for your message!

© 2018 by Table 9 Studio

 
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Sumo is a multiplayer physics-based party game for up to 4 players.  Use a combination of wits, special abilities, and spherical physique to wrestle human or AI opponents over the edge of irrationally hazardous Arenas.

 

There is only one objective - Be the last sphere standing.

Press: More information is available in our Press Kit

 
 

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